

- #WILDERMYTH BEGINNERS GUIDE HOW TO#
- #WILDERMYTH BEGINNERS GUIDE UPGRADE#
- #WILDERMYTH BEGINNERS GUIDE FULL#
Great for hit-and-run tactics.īe wary of unseen dangers. – A rival gets a one-time +25% to +100% stunt chance bonus when their rival lands a stunt hit.ĭictates how many tiles a character can move per action.

– Two friends get a +5 to +25 stunt chance when positioned side-by-side. A successful stunt applies extra damage to physical attacks (from +1 to +4 depending on the weapon’s tier) or other bonuses to elemental attacks.Ī smart way to improve the stunt chance of your heroes is to exploit their relationships: Note that hunters’ attacks from grayplane always ignore all armor.Ĭritical hit chance. – Pierce ignores a fixed amount of the target’s armor.
#WILDERMYTH BEGINNERS GUIDE FULL#
Survivors get their full armor back at the end of the mission. – Shred destroys a fixed amount of the target’s armor on every attack, down to zero. – Warding cancels some damage from fire and enemy magical attacks. – Potency adds extra damage to Interfuse spells. Make an informed decision when you find or craft a new piece of gear. You’d best travel around the blocker if it’s physically possible. Warning: these are time-consuming actions. You can click on a section of the river to build a permanent bridge above it, or click on the mountains to dig a pa*s through. FeralKitty has written a comprehensive guide on this matter:Īre your heroes unable to reach a region of the map because a river or a mountain range is blocking their way? Random events can be triggered when scouting a new region, arriving to or departing from a battle site, or simply travelling the world with a specific personality (e.g. Positive outcomes go from temporary stats bonus in your next fight to opportunities to get a permanent change to your character in a theme event. The higher the stat, the higher the chance of a positive outcome. These character stats factor pa*sively into story choice rolls, like a skill check in a cla*sic RPG. These extra calamities can be dispelled by spending Legacy Points, unlike the automatic post-fight calamities. In addition, extra calamities are triggered at timed intervals depending on your overland campaign difficulty level.
#WILDERMYTH BEGINNERS GUIDE UPGRADE#
They either introduce a new monster or upgrade an existing one, such as this drauv stump here.Ī calamity card is drawn at the end of each fight whether you won or lost. Cards added to the deck of an enemy faction. Incursions are invasions from a monster-occupied region to an adjacent liberated region. Tip: the Bard pa*sive skill for warriors A is a great skill if selected early in your campaign since it reduces the cost of recruiting by 1 LP, in addition to giving bonus to overland chores and combat. – recruiting a new hero (3 LP) or a legacy hero (4+ LP). Liberating a region by driving out the local monsters will grant your 2 LP, though you won’t get extra LP if the region falls back under monster control and you liberate it again. Legacy Points (LP) play a core role in the balancing of your campaign. Best not wear anything red in your next travels. Definitely magic.Īt least one minotaur-like folk has been spotted in a dev stream. Weird, elegant beings mixing insectoid and reptilian features. Presented in details in the campaign The Enduring War. A Retirement Age bonus will allow your heroes to be active during 4 or 5 chapters instead of typically 3, which can make a real difference in long campaigns.

For instance Hunters will benefit from a good Range Accuracy and Mystics from a good Potency. This optimization is certainly not mandatory though it can prove useful if you play with a high difficult setting. Since you can randomize the whole character sheet as many times as your patience allows, you may try your luck to get some nice pa*sive bonus.

Their procedurally-generated origin story grants them a set of 2 to 3 hooks (which affect story choices) and a set of pa*sive bonus.Įxample of an origin story (left) and its hooks and pa*sive stat bonus (right) When creating a new character, visit the History part of their character sheet.
#WILDERMYTH BEGINNERS GUIDE HOW TO#
For further information, hit the links to the official wiki and the Wildermyth Combat Basics video in the top right corner of the How to Play page. If you need any help or reminder with the basics, visit the How to Play page in the main menu. It’s a 3-chapter story which includes cleverly introduced tutorials. I strongly recommend starting with the Age of Ulstryx campaign in the J.K. A collection of advices to serve as complements to your first campaigns.
